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main.py
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129 lines (96 loc) · 3.66 KB
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import world
import texturemanager as texture_manager
import blocktype as block_type
import camera
import shader
import matrix
import pyglet.gl as gl
import math
import ctypes
import pyglet
pyglet.options["shadow_window"] = False
pyglet.options["debug_gl"] = False
class Window(pyglet.window.Window):
def __init__(self, **args):
super().__init__(**args)
self.world = world.World()
self.shader = shader.Shader("vert.glsl", "frag.glsl")
self.shader_sampler_location = self.shader.find_uniform(
b"texture_array_sampler")
self.shader.use()
pyglet.clock.schedule_interval(self.update, 1.0 / 10000)
self.mouse_captured = False
self.camera = camera.Camera(self.shader, self.width, self.height)
def update(self, dt):
print(f"FPS: {1.0 / dt}")
if not self.mouse_captured:
self.camera.input = [0, 0, 0]
self.camera.update_camera(dt)
def on_draw(self):
self.camera.update_matrices()
gl.glActiveTexture(gl.GL_TEXTURE0)
gl.glBindTexture(gl.GL_TEXTURE_2D_ARRAY,
self.world.texture_manager.texture_array)
gl.glUniform1i(self.shader_sampler_location, 0)
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_CULL_FACE)
gl.glClearColor(0.0, 0.0, 0.0, 1.0)
self.clear()
self.world.draw()
gl.glFinish()
def on_resize(self, width, height):
print(f"Resize {width} * {height}")
gl.glViewport(0, 0, width, height)
self.camera.w = width
self.camera.h = height
def on_mouse_press(self, x, y, button, modifiers):
self.mouse_captured = not self.mouse_captured
self.set_exclusive_mouse(self.mouse_captured)
def on_mouse_motion(self, x, y, dx, dy):
if self.mouse_captured:
sensitivity = 0.004
self.camera.rotation[0] -= dx * sensitivity
self.camera.rotation[1] += dy * sensitivity
self.camera.rotation[1] = max(-math.tau / 4,
min(math.tau / 4, self.camera.rotation[1]))
def on_key_press(self, key, modifiers):
if not self.mouse_captured:
return
if key == pyglet.window.key.D:
self.camera.input[0] += 1
elif key == pyglet.window.key.A:
self.camera.input[0] -= 1
elif key == pyglet.window.key.W:
self.camera.input[2] += 1
elif key == pyglet.window.key.S:
self.camera.input[2] -= 1
elif key == pyglet.window.key.SPACE:
self.camera.input[1] += 1
elif key == pyglet.window.key.LSHIFT:
self.camera.input[1] -= 1
def on_key_release(self, key, modifiers):
if not self.mouse_captured:
return
if key == pyglet.window.key.D:
self.camera.input[0] -= 1
elif key == pyglet.window.key.A:
self.camera.input[0] += 1
elif key == pyglet.window.key.W:
self.camera.input[2] -= 1
elif key == pyglet.window.key.S:
self.camera.input[2] += 1
elif key == pyglet.window.key.SPACE:
self.camera.input[1] -= 1
elif key == pyglet.window.key.LSHIFT:
self.camera.input[1] += 1
class Game:
def __init__(self):
self.config = gl.Config(
double_buffer=True, major_version=3, minor_version=3, depth_size=16)
self.window = Window(config=self.config, width=800, height=600,
caption="Minecraft: Python Edition (alpha)", resizable=True, vsync=False)
def run(self):
pyglet.app.run()
if __name__ == "__main__":
game = Game()
game.run()