Debug actions are just way more convenient than compiling and opening the PC editor, then reloading the party in-game with changes applied.
While we're at it, I wouldn't mind a button in these dialogs that toggles the entire set. (If any are not activated, activate all of them. If all are activated, disable all of them.)
Debug actions are just way more convenient than compiling and opening the PC editor, then reloading the party in-game with changes applied.
While we're at it, I wouldn't mind a button in these dialogs that toggles the entire set. (If any are not activated, activate all of them. If all are activated, disable all of them.)