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plotter-compat.lisp
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147 lines (125 loc) · 4.66 KB
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(in-package :plotter)
;; ------------------------------------------
;; Win32/OS X compatibility constants and functions
;; ------------------------------------------
(defun find-best-font (pane &key
(family "Times")
size
(weight :normal)
(slant :roman))
(gp:find-best-font (display-pane-of pane)
(gp:make-font-description
:family family
:size #-:WIN32 size #+:WIN32 (round size)
:weight weight
:slant slant)))
;; ------------------------------------------
#+:WIN32x
;; -- Under Windows/7+ we seem to not need this anymore...
;; DM/RAL 05/14
(defun adjust-linewidth (wd)
;; Win/XP can't handle fractional linewidths
(max 1 (round wd)))
;; #-:WIN32
(defun adjust-linewidth (wd)
;; ... but Display PDF can...
wd)
;; ------------------------------------------
(defun background-color (port)
(gp:graphics-state-background
(gp:get-graphics-state port)))
(defun foreground-color (port)
(gp:graphics-state-foreground
(gp:get-graphics-state port)))
#+:WIN32x
;; --- WE FINALLY HAVE DECENT ALPHA BLENDING ON WINDOW 7+ --
;; DM/RAL 05/14
(defun adjust-color (port color &optional alpha)
;; Win/XP can't handle true alpha blending. So we use a make-pretend system
;; that assumes the color will be blending with the background color. That only
;; works properly as long as the drawing is actually over that background color.
(let* ((c (color:get-color-spec
(color:unconvert-color
port
(color:convert-color port color))))
(a (or alpha (color:color-alpha c))))
(if (= 1 a)
color
(let* ((bg (color:get-color-spec
(color:unconvert-color port
(color:convert-color port
(background-color port)))))
(1-a (- 1.0 a)))
(labels ((mix (fn)
(+ (* 1-a (funcall fn bg))
(* a (funcall fn c)))))
(color:make-rgb
(mix #'color:color-red)
(mix #'color:color-green)
(mix #'color:color-blue))
)))))
;; #-:WIN32
(defun adjust-color (port color &optional alpha)
;; Mac OS/X Cocoa can do real alpha blending. Here we take the user's
;; requested color, and a possibly separate alpha level (alpha might be nil)
;; to produce a color that will be properly alpha blended over a varying background.
(if (null alpha)
color
(let ((c (color:get-color-spec
(color:unconvert-color port color))))
(color:make-rgb
(color:color-red c)
(color:color-green c)
(color:color-blue c)
alpha)
)))
#+:WIN32
(defun complementary-color (port color background)
;; produce a color such that XOR mode of that color against the background
;; will produce the requested color...
(let* ((c (color:get-color-spec
(color:unconvert-color port color)))
(bg (color:get-color-spec
(color:unconvert-color port background))))
(labels ((color-xor (compon1 compon2)
(let ((icompon1 (round (* 255 compon1)))
(icompon2 (round (* 255 compon2))))
(/ (logxor icompon1 icompon2) 255.0)))
(color-xor-components (fn)
(color-xor (funcall fn c) (funcall fn bg))))
(color:make-rgb
(color-xor-components #'color:color-red)
(color-xor-components #'color:color-green)
(color-xor-components #'color:color-blue))
)))
;; ------------------------------------------
#+:WIN32x
(defun adjust-box (box)
;; Win/XP can't handle fractional box coords
(mapcar #'round box))
;; #-:WIN32
(defun adjust-box (box)
;; ... but OS/X Cocoa can...
box)
;; ---------------------------------------------------------
;; WIN32 has some low-level pixmap routines that aren't reentrant
;; so we fix that up here by using our own lock to prevent multiple
;; threads from concurrent execution of those routines...
#+:WIN32
(defvar *win32-pixmap-lock* (mp:make-lock))
#+:WIN32
(defmacro create-pixmap-port (&rest args)
`(mp:with-lock (*win32-pixmap-lock*)
(gp:create-pixmap-port ,@args)))
#+:WIN32
(defmacro with-pixmap-graphics-port (args &body body)
`(mp:with-lock (*win32-pixmap-lock*)
(gp:with-pixmap-graphics-port ,args
,@body)))
#-:WIN32
(defmacro create-pixmap-port (&rest args)
`(gp:create-pixmap-port ,@args))
#-:WIN32
(defmacro with-pixmap-graphics-port (args &body body)
`(gp:with-pixmap-graphics-port ,args
,@body))