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MurphyUnityToolkit

Unity C# License: MIT

🛠 Personal library of Unity scripts.
Each script is presented as a standalone artifact with explanations and usage examples.
The toolkit will be gradually expanded and developed as a universal set of solutions.


  • AI/ — object behavior logic: patrolling, attacking, evading, interacting with the environment;
  • Gameplay/ — core gameplay mechanics: character control, progression, inventory, quests;
  • UI/ — interface solutions: HUD, menus, status panels, pop‑up windows;
  • Utils/ — helper tools: object pooler, timers, event managers;
  • Systems/ — large subsystems: saving, environment generation, networking components;
  • Animation/ — animation controllers, state machines, procedural animation;
  • Effects/ — visual effects controllers: particles, VFX scripts, nitro trails, explosions;
  • Audio/ — audio managers, effects, dynamic music;
  • Tools/ — editor utilities: custom inspectors, debug panels, data generators;
  • Physics/ — physics extensions: custom colliders, collisions, gravity;
  • Data/ — data storage and processing structures: configurations, ScriptableObjects.

💡 If you find a bug or want to suggest an improvement, please create an issue or pull request.

📜 License

This project is distributed under the MIT license.
You are free to use, modify, and distribute the code, provided that proper attribution is preserved.

About

A collection of my Unity scripts. It contains practical solutions that can be used as examples, tools, or a foundation for your own projects.

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