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godot-orbbec

orbbec SDK 2 wrapper GDExtension for godot 4.5+

Exposes a OrbbecPointCloud node which can list network devices, connect to one of them and relay frames of depth data with the point_cloud_frame signal.

Current status

Works on linux and windows, currently tested with orbbec femto mega.

Building

Note : if you want the OrbbecPointCloud object to work from the editor, you will need to build the debug version.

linux

git submodule update --recursive --init
./build.sh # BUILD_RELEASE=1 ./build.sh for release build

Note: if you have already built a release version, you will have to delete your the build folder to do a debug build.

windows

git submodule update --recursive --init

and then, in an admin cmd/powershell prompt

:: set BUILD_RELEASE=1 :: if you want to build release
build_windows.cmd

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Godot integration of the Orbbec SDK v2

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