orbbec SDK 2 wrapper GDExtension for godot 4.5+
Exposes a OrbbecPointCloud node which can list network devices, connect to one of them and relay frames of depth data with the point_cloud_frame signal.
Works on linux and windows, currently tested with orbbec femto mega.
Note : if you want the OrbbecPointCloud object to work from the editor, you will need to build the debug version.
git submodule update --recursive --init
./build.sh # BUILD_RELEASE=1 ./build.sh for release build
Note: if you have already built a release version, you will have to delete your the build folder to do a debug build.
git submodule update --recursive --init
and then, in an admin cmd/powershell prompt
:: set BUILD_RELEASE=1 :: if you want to build release
build_windows.cmd