Skip to content
View seacloud9's full-sized avatar
⚒️
Happily Building
⚒️
Happily Building

Highlights

  • Pro

Block or report seacloud9

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
seacloud9/README.md

Brendon Smith

Software Engineer | AI-first Web, Mobile, XR, and MCP Systems

Hello, I am Brendon Smith, a senior software engineer focused on building high-impact products across web, mobile, 3D, and XR. I work across front-end architecture, rapid prototyping, creative technology, and product delivery, with experience spanning media, gaming, ecommerce, content, biomedical, and software.

About Me

  • 15+ years building production software and customer-facing products
  • Strong in React, React Native, TypeScript, Storybook, design systems, and scalable UI architecture
  • Experienced with AI-assisted workflows, LLM applications, agents, and MCP-powered tooling
  • Build immersive experiences with Babylon.js, Three.js, React Three Fiber, Unity, 8th Wall, and WebXR
  • Comfortable moving from concept to prototype to production (0-1 in under 5secs) comfrotable working with general ambguity and little direction
  • SeaCloud9 name why? OG hacker handle one of a few. Because I believed orginaly my name would be lost as a Smith. So I had to create a brand to stand out. Also it happens to be named after one of my favorite haunts in Santa Cruz Olitas formely known as SeaCloud it was also featured in the movie Lost Boys.

Current Focus

  • AI-first product development and faster engineering workflows
  • Web, mobile, and XR prototyping with strong UX and practical delivery
  • MCP-powered tools and automation that reduce friction and speed up iteration
  • Creative engineering at the intersection of UI, 3D, AI, and storytelling

Professional Experience

  • Principal Software Engineer in consulting AI First giving teams real results quickly I work indepdently under my own LLC
  • Applications Developer Level 4 at RSS, UC Davis - focused on special projects the Library Managment System
  • Senior Software Engineer / Interim Front-End Team Lead at King (ABK now owned by MicroSoft) focused on candy crush royalty
  • Frontend Engineer at Dictionary.com
  • Senior Software Engineer at Akili Interactive - focused on ADHD insights react-native a moon shot it was only the second FDA approved app as a medical device.
  • Senior / Front-End Engineer at CBS Interactive - Big Brother Live feeds, CBS all access now paramount+
  • RIA Developer - Hayneedle Sequoia Capital backed startup now owned by Walmart
  • Software Engineer - Infogroup worked on SalesGenie.com had several superbowl ads before AWS now owned by DataAxel

Selected Work

  • Built products across streaming, gaming, search, ecommerce, content, and digital therapeutics; In short I have built many products that people consider hosehold staple brands.
  • Developed React and React Native applications, Storybook libraries, and reusable design systems
  • Shipped AI, AR, and XR experiences using React Three Fiber, Unity, 8th Wall, and modern web tooling
  • Worked closely with product, design, analytics, and engineering teams to improve usability, performance, and delivery

Technical Focus

  • Front End: React, React Native, TypeScript, Storybook, MUI, Ant Design, HTMX
  • AI / Automation: LLM apps, LangChain, AI agents, MCP workflows, rapid prototyping
  • 3D / XR: Babylon.js, Three.js, React Three Fiber, Unity, 8th Wall, WebXR
  • Backend / Platform: Node.js, Express, GraphQL, MongoDB, PostgreSQL, AWS, serverless
  • Product Areas: CMS, ecommerce, streaming, search, gaming, biomedical, and creative tools

Connect


Me emere non potes; pulcherrima fingo

AI-first principal software engineer building web, mobile, 3D, and XR products, plus MCP-powered tools and workflows for faster prototyping and shipping.

📱 Platforms


🚀 WebXR


🛠 Creative & AI Tools


🎮 Game Engines


💳 Commerce


⭐ Personal Projects

Pinned Loading

  1. babylon_pixi_boilerplate babylon_pixi_boilerplate Public

    Simple BabylonJS and PixiJS boilerplate

    TypeScript 9 1

  2. BabylonHx BabylonHx Public

    Forked from vujadin/BabylonHx

    Port of JavaScript/WebGL based http://babylonjs.com/ engine to Haxe programming language and OpenFL framework.

    Haxe 1

  3. react-babylonjs react-babylonjs Public

    Forked from brianzinn/react-babylonjs

    React for Babylon 3D engine

    TypeScript

  4. m-ai-geXR/AndroidMaigeXr m-ai-geXR/AndroidMaigeXr Public

    Kotlin

  5. m-ai-geXR/iOSMaigeXr m-ai-geXR/iOSMaigeXr Public

    Swift 1

  6. m-ai-geXR/WebMaigeXr m-ai-geXR/WebMaigeXr Public

    TypeScript